Each Company is allowed 2 ships plus 1 additional ship for every 2 active members up to a maximum of 15 ships.
Ship names must abide by community rules, can never be offensive or tasteless, and must be applicable to current roleplay.
Ship names can not reference any ‘Navy’ within the name to avoid potential confusion.
Only official Royal Navy ships can use the following royal ship titles.
All ships must be realistic in design for the time period (1650-1720).
The helm cannot be enclosed and the captain must be able to see in all directions when sailing the ship in first person. If you cannot perform all maneuvers in first person from your current view, you must adjust your helm design (or your character is too short to captain).
Turtling is the act of creating shield-like defenses.
The only exception are aesthetically pleasing, unarmed civilian house-boats built using the Civilian Galleon frame.
All ships must use the proper sail color for their intended purpose and abide by the class combat rules.
Companies that engage in pvp can own both combative ships that fly aggressive colors (black, red or naval) and passive trading ships. Sail class color refers to the ship itself, and not the company as a whole (though your reputation may precede you).
All aggressive ships must use the far-render sail skin appropriate for the ship, on at least 1 main sail to indicate the class of their ship, even from a far distance. If an aggressive ship has decorative jib sails, these must also utilize the far render color for easy identification.
These sail skins can be crafted by any shipwright in a loom.
Once a ship has been out on open ocean, you cannot change the color classification of the sails except in specific circumstances (however the design may change). In the following situations, sail classification may be changed once (and only once) but the change must be done at your home base:
You may utilize a ‘false flag’ as a Trojan horse against another group only if there is substantial conflict with that group and you have first spoken to an admin and received written permission. Using the wrong flag without admin approval will be seen as exploiting the system and is a punishable offense.
Cargo pallets cannot be used on aggressive battleships to minmax the weight of supplies. These are meant to be a quality of life item for transport and trade.
All ships must be realistic in design for the time period (1650-1720).
Ships with visible weaponry can be sunk in combat if aggressive actions are taken or the ship does not comply to demands.
NPC Crewmembers (or “Mutes”) can be used on player ships to perform various tasks. Keep in mind that as currently programmed, AI is not needed to operate sails.
Dinghy | Raft | Sloop | Schooner | Brigantine | Indiaman | Galleon | |
---|---|---|---|---|---|---|---|
Max Total AI | 0 | 1 | 2 | 4 | 8 | 10 | 16 |
Max per Side (PvP) | 0 | 1 | 2 | 3 | 3 | 5 | 8 |
Players may not station more than 3 AI Crew on weapons per side of the ship when engaging in PvP.
Due to their increased size, Indiaman ships are allowed a maximum of 5 AI crew on weapons per side and Galleons are allowed 8 per side.
Due to server limitations, players are restricted to:
If you are intentionally aiming to incite a battle by threatening a company’s home island, even if by acts of intimidation such as blockading the harbor or flaring the island, the company in question has “Homefield Advantage” and is allowed to bring out full force of their company. If you force a fight, be ready for the consequences.