Companies are allowed a maximum of 25 players, and are accountable for the actions of all of their members. Always be aware of your associations and their activities as these relationships can effect reactions that others have toward your individual character. This limit may raise through the season depending on population.
All players must belong to a company, even when playing solo, in order to access additional logs.
Company name must be unique, follow server naming conventions, and cannot be disguised (ie. “Meta Company”).
Players are not allowed to rotate or swap members between different companies in order to gain an advantage.
Alliances are only meant to be used to push RP forward, and utilizing them to surpass restrictions is considered powergaming and will not be tolerated.
For whatever reason, sometimes a player or group of players needs to leave their current company. You may not manipulate the exit of multiple members over several days to circumvent these limits.
Honorable Discharge
Players must submit their resignation and speak to a commanding officer or a member of high command before being absolved of their duties. These players will be given a farewell package with necessary supplies and gold and then they will be dropped off at a Freeport.
Defecting
Leaving the navy without following the proper procedure or going AWOL (“away without leave”) is acceptable roleplay but it is considered treason and may result in additional character consequences. Remember, by server rule, you may not take any navy property with you when you defect.
Mutiny
Acts of mutiny and the theft of any Navy property is never allowed within the Royal Navy without explicit admin permission.
Each company may only govern one (1) island total, regardless of the size or might of the company.
The owning company or “governor” has the right to perform certain action within their island territory.
Companies that own islands can build anywhere on the island (while abiding by server building rules), and Governors have the right to regulate the amount of land settled on by non-company island residents, within reason. Adjustments must always be discussed.
Governors have the right to request that island residents shift their property if it blocks rare resource spawns or travel routes. Always work with other island residents to keep your land litter free!
Governors have the right to enforce a set of roleplay-based “island laws”. These laws can be designed by a single ruler, the owning company as a whole, or by community island vote. These “laws” cannot reverse any server rules, can be forcibly changed by admin decision, and must be in the spirit of roleplay.
Governors have the right to legally tax the island residents up to a maximum of 15% via the Taxation Bank. Island tax rate is considered valid public knowledge if you are actively on the island. Settlements can choose tax at a higher island rate or collect additional rent payments, but it may result in Navy action.
Governors have the right to evict any island residents who have committed crimes upon the island or have initiated aggressive actions against other residents.
Governors have the right to remove inactive players and their personal structures & ships if they obtain OOC permission to confirm they will not be returning.
Due to the limited amount of islands available, Island owners must be willing to let smaller companies live upon the island depending on roleplay and relations.
Companies looking to settle on an owned island are urged to speak to the own before claiming a section of land for themselves. The governing company has ultimate dominion over the land.
The only time a resident company can be forcibly evicted from the island is if they have repeatedly committed crimes upon the island or they have performed unprovoked aggressive actions against the other residents. They must be given notice and ample time to move.