Breaking into buildings, ships and vehicles, whether to steal property or cause destruction, should only be done to drive story and create mysteries for people to try to solve. Raiding should never be done out of greed, to harass players, or due to external grudges. This is a roleplay server and if it does not lead to additional roleplay, then it is not an acceptable raid.
Players are allowed to attempt a burglary if:
Players may only attempt a raid if there have been multiple instances of serious aggression between the two companies.
You may only attempt to steal as much as you can naturally carry on your character in “one trip” from the victim’s property to your vehicle or means of escape. You may not return to take additional items. Remember: Theft and Raids are for roleplay, not greed. Respect your fellow community.
Due to their weight, players may only steal up to 5 “paper items” total. This limit doubles if you are stealing from the Royal Navy. Paper items include:
Due to their weight, players may only steal up to 5 cargo crates total. This limit doubles if you are stealing from the Royal Navy.
You may not interact with offline player bodies or “sleepers” as they would likely awake if structures are broken into, their pockets are accessed, or their clothing is removed in reality. You may not remove loot from their bodies and you may not take their offline form hostage unless you have an OOC agreement with the individual.
You may not attempt to steal, knock out, or harm passive tames or NPCs. Passive tames are not allowed to be touched.
Logging out in order to avoid consequence or hide the stolen loot on sleeping bodies is considered powergaming. You must either dock at a settlement or cross a minimum of 2 full grid lengths (and shimmers) before considering logging off of the server after a theft or raid event.
If any structure was purposefully destroyed, a claim was contested, or something is stolen, you must stop to leave “evidence” in the form of a note or sign for the owner to find. Lockpicking will automatically leave additionally clues.
Evidence must not be hidden and is required to be placed in the most “visible” or “likely to be found” location.
The note or sign must include information that will provide an actual RP trail for the victim to follow. This information or evidence can be:
Insufficient evidence can result in suspension.
You may never provide false information in your evidence. All evidence must be factual or clearly able to be debunked with the additional clues left behind.
If you were witnessed by a third party or caught in the middle of a crime, you do not need to leave a note, but other players are automatically allowed to engage in PvP with you.
Griefing is unacceptable on DarksideRP.
Never cause excessive and unnecessary damage to player property unless if was agreed upon out-of-character or it takes place during an approved siege or war event. Only destroy and steal what is necessary.
Never drop or passively leave a player’s items on the ground to despawn. If you destroy containers and do not need the contents, you must put the loot into nearby open containers. (Likewise, every player should always leave at least one open and empty container in case of raiding events.)
Repeatedly raiding the same character or location because they are vulnerable in some fashion, without substantial RP, is considered griefing and is subject to disciplinary action.
DarksideRP features a custom key system and at times, new players are unaware and may forget to key their doors before logging out. We considered keying a stranger’s un-keyed door through the game UI to be an abuse of game mechanics. This is unrealistic in a roleplay setting. The only re-keying that may be done is through the locksmith ability.
Any use of exploitive measures to re-key a stranger’s door may result in a permanent community ban.
Never maliciously kite wild animals, NPCs, alpha creatures, or bosses into players or player property in order to cause intentional death or destruction. Additionally, if you spawn creatures through the use of treasure maps near other players or their property, you must remain to eradicate them.
If your character is killed during a burglary or raid on an player base, NLR takes affect regardless of whether an enemy player was present or not. Raiding is considered active PvP and, even if you are killed by an NPC or turret, you should not return to your body. For more in depth information, please visit our New Life Rule section.