Atlas Companies

Company

25

Members

Alliance

1

Company

Land

1

Island

Tax

15

Percent %

1. Companies

Companies are allowed a maximum of 25 players, and all members of the company must hold the same “class” skill (civilian, pirate, or privateer). 

All players must belong to a company, even when playing solo. This will allow all players to sccess additional logs and quest activities. Failure to create a company may result in admins being unable to aid you in the event of gameplay or roleplay related issues. You can change the company name at a later time if needed.

Company name must be unique, follow server naming conventions, and cannot be disguised (ie. “Meta Company”).

All members of the company must hold the same “class” skill (civilian, pirate, or privateer). If you are joining a company of a different class, you must convert your class immediately before joining. The leader of the company should be able to provide a token to perform this change. 

Company leaders are accountable for the actions of all members of their company, and must do everything in their power to make sure everyone has the proper role classification at all times. It is your responsibility to inform admins if you cannot handle a member of your company or you have evidence of a major rule infraction/exploit/issue. Failure to inform admins can result in punishment falling on leadership’s shoulders. Always be mindful of who you invite to join your clan.

Players are not allowed to rotate or swap members between different companies in order to gain an advantage. This includes ‘alliance’ companies.

2. Alliances

Alliances are only meant to be used to push RP forward, and utilizing them to surpass restrictions is considered powergaming and will not be tolerated. On DarksideRP servers, Alliances are defined by consistent cooperative actions, not by specific use of an in-game mechanic. Sharing property or resources, consistently sailing together, providing defense or combat support, and/or offering safe-haven is considered alliance behavior. 

You may be as deemed in an alliance, regardless of utilizing the in-game alliance system.

  • Clans are allowed one alliance.
  • Allies may never live within the same server grid (to avoid capacity abuse).
  • Ally actions may reflect poorly on your company in roleplay (guilt by association).
  • Allies of different “classes” may never participate in “pvp quests” together (considered exploiting).
  • Civilian companies found to be working with Pirate companies may be deemed “Enemies of the Crown“.

3. Leaving the Group?

For whatever reason, sometimes a player or group of players needs to leave their current company. You may not manipulate the exit of multiple members over several days to circumvent these limits. 

Settlements & Land Ownership

1. Land Claims

Each company may only govern one (1) island total, regardless of the size or might of the company. 

  • An official claim must occur in order to be granted “Island Governance privilege”.
  • The governing company must live in and build their base on the claimed island.
  • Freeports and “Public Land” is governed by The Crown and can never be counter-claimed.

2. Island Governance

The owning company or “governor” has the right to perform certain action within their island territory.

Companies that own islands can build anywhere on the island (while abiding by server building rules), and Governors have the right to regulate the amount of land settled on by non-company island residents, within reason. Adjustments must always be discussed.

Governors have the right to request that island residents shift their property if it blocks rare resource spawns or travel routes. Always work with other island residents to keep your land litter free!

Governors have the right to enforce a set of roleplay-based “island laws”. These laws can be designed by a single ruler, the owning company as a whole, or by community island vote. These “laws” cannot reverse any server rules, can be forcibly changed by admin decision, and must be in the spirit of roleplay.

Governors have the right to legally tax the island residents up to a maximum of 15% via the Taxation Bank. Island tax rate is considered valid public knowledge if you are actively on the island. Settlements can choose tax at a higher island rate or collect additional rent payments, but it may result in Navy action.

Governors have the right to evict any island residents who have committed crimes upon the island or have initiated aggressive actions against other residents.  

Governors have the right to remove inactive players and their personal structures & ships if they obtain OOC permission to confirm they will not be returning.

3. “The Good Neighbor Initiative”

Due to the limited amount of islands available, Island owners must be willing to let smaller companies live upon the island depending on roleplay and relations.

Companies looking to settle on an owned island are urged to speak to the own before claiming a section of land for themselves. The governing company has ultimate dominion over the land.

The only time a resident company can be forcibly evicted from the island is if they have repeatedly committed crimes upon the island or they have performed unprovoked aggressive actions against the other residents. They must be given notice and ample time to move.

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