Atlas Tames

Tames

15

Active

Companion

1

per Online Member

Crates

20

Max Placement

Combat

No Tame Combat​

1. Tame Limits​

For server performance, all tames beyond the allowed “active tame limit” must be stored in Animal Crates, Coop or Barn structures. Failure to abide by these limits can result in automatic random removal of excess tames. Despite this limit, please try to keep all unused tames in storage for performance.

Each company is allowed a maximum of 15 tames existing actively upon the map (for whatever purpose, even if stored in a standard building and not in use). If it exists on the server as a physical creature, it is part of your total. Despite this limit, please keep all tames not being actively used for gameplay or defense in storage.

If a company owns an outpost, this limit is additionally applied to that location (15 active in each base).

Online players are allowed one (1) additional companion tame which does not count toward the outdoor tame limits.

If they are traveling away from home base, they are allowed three (3): 1 mount, 1 “shoulder pet” and 1 companion.

Animal crates can be used to store creatures. Players are not allowed to place more than a maximum of 20 animal crates in the same render area.

2. All Tames must be tagged.

All adult tames must be tagged with the owner’s name in the format: Tame Name (Character Name).

  • Community Tames: “Free Use” tames can instead be tagged with the Tribe Name.
  • For Sale and “Free” tames must still have the current owner’s tags and count toward limits.
  • Tame Names must still follow our code of conduct and general naming convention rules.

3. Tame Etiquette

Players should always respect the lives of player tamed creatures.

Once bait has been taken, tranquilizing has occurred, or combat is in process, then that creature is claimed. Purposely disrupting the taming process or killing a creature actively being hunted or tamed is considered griefing.

Do not use or relocate tames without express permission from the tagged owner, except to rescue it. Moving a player’s tame to purposely hide it or delay its access, especially to a location that would endanger it, is considered griefing.

All tames should be kept on passive during general RP in order to avoid accidental animal attacks. Aggressive tames may be euthanized if they are commanded to attack another player unprovoked or are not immediately recalled by their owner.

Never purposely attack passive or non-aggressive player tames. Performing combative actions near defensive tames without roleplay reason, simply to have cause for slaughter, is considered griefing. If a passive creature is killed accidentally or during illegal PvP, you may be required to replace the creature with one of approximately equal age and quality.

Never breed, spay/neuter, or sell tames that do not bare your ownership tags without express permission from the tagged owner, regardless of if you originally bred it or that it belongs to someone in your current company.

4. Tames in Combat

Tames are never allowed to be used in aggressive combat against another player (except for being stationed on defense). This can be temporarily amended and customized via Formal War Terms.

You cannot control your mount’s actions, while riding it, in order to attack another player. You can however, attack another player from the back of a creature using your character’s hand drawn weapons. 

Weaponized animal carts cannot be used against player characters, and must never be manned by “mutes”.

You may not have more than one tame following you as a guardian in addition to your mount and optional shoulder pet. This “guardian” may not be used in combat against other players and is only allowed to be used for roleplay or protection against NPC creatures. Multiple tames may be put on follow only for transport to a new location.

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