Powergaming is the the act of using an in-game mechanic, any external information, or a roleplay concept to favor their own character or story, and give them an unfair or unrealistic advantage. Powergaming can take several forms, but it is generally rooted in “playing to win” or a focus on playing the game, instead of honoring the creative roleplay. Playing your character should always be more important than playing the game.
Never create unrealistic characters in order to gain an advantage in roleplay. This includes but is not limited to:
Resurrection roleplay requires admin approval. In order to return on a character who was assumed dead, or resurrect a character who has reached perma-death, please submit a permission request.
Never use meta information to “win”, manipulate, or script a certain outcome in roleplay.
For more in depth information, please visit our Metagaming section.
This includes but is not limited to:
Never use the out of character knowledge of gameplay or the server rules to avoid, stop or manipulate the roleplay in your favor.
Never extensively plan roleplay outside of game via chat or DM in a way that will give you or your team an unfair advantage.
Never create a character that is directly connected to your last character in order to force additional roleplay.
Never force an action or state on another player without giving them an opportunity to react, or a choice in the situation.
This includes but is not limited to:
Never exploit game mechanics, that are unrealistic, to gain an unfair advantage.
This is including but not limited to the following acts:
4-a. Structure Mechanics: Never circumvent locked company structures by using the UI to “pick up” or “demolish” pieces.
4-b. Building Mechanics: Never instantly replace structures during battle, or cover up break-ins with no evidence.
4-c. “Honeycombing” or “Meshing”: Never honeycomb or reinforce structures with extra pieces in order to maximize defenses.
4-d. Rank Locks: Never use rank locks on tames to either deny their use or hide inventory items.
4-e. Makers Mark Test: Never force a character to craft an item in order to “identify them” by the crafting label.
4-f. Rolling Ownership or “Heirlooming”: Never transfer an old character’s property to a newly re-rolled character by abusing claims.
4-g. Bed Teleporting: Never use beds to teleport or “fast travel” to another location.
4-h. “Death Jumping”: Never kill yourself in order to ‘jump’ locations instantly (even if just to ‘check something’).
4-i. “Vitamin G” (or similar): Never request to be killed or kill another player to circumvent survival systems.
4-j. Suicide Escape: Never purposefully kill yourself to avoid or escape the current roleplay.
4-k.Vanity Camera: Never use the ‘vanity camera’ or ‘K Camera’ to manipulate your view and obtain meta information.
4-l. Paintbrush Meta: Never use a paint brush to access and “see” a parked ship’s full sail design.
4-m. Animation Cancelling: Never purposely cancel character animations or actions in order to gain a combat advantage.
4-n. Animation Ghosting: Never abuse animations or emotes in order to glitch, “ghost” or “phase” through solid walls and boundaries.
Remember: Always ask yourself, can I do this in reality? If the answer is no, you probably shouldn’t do it!