How to Initiate Combat

Combat Engagement

Engagement Responsibility: Aggressor

01

Step one

Initiation | Demand

Prior to combat, you must state a clear demand that is reasonable for the opponent to meet and would not be overly detrimental to the roleplay experience. This demand must also include a consequence, even if only to say “or else”.

02

Step Two

Response | Consequence​​

You must allow the player ample time to respond to your demand, even if that response is to do nothing. After being given ample time to respond, if the player has not yield to the demand, you may engage them in combat. 

01

Step one

Initiation | Demand

Prior to combat, you must state a clear demand that is reasonable for the opponent to meet and would not be overly detrimental to the roleplay experience. This demand must also include a consequence, even if only to say “or else”.

02

Step Two

Response | Consequence​​

You must allow them ample time to respond to your demand, even if that response is to do nothing. After being given ample time to respond, if the player has not surrendered to the demand, you may engage them in combat. 

Combat Regulations

1. No Death Matching

A death match (“random death match” or “RDM”) is the act of attacking another character without sufficient warning, reason or prior roleplay interaction, simply for the sake of killing them, often before the player notices or is able to react. All combat must follow server combat initiation rules and allow opportunity for victim response unless the clans are currently at war.

RDM and “Kill on Sight” (or “KOS”) is not allowed, unless agreed to by both parties.
“Attacking on sight”
is only allowed between clans that are officially at war.

2. No Combat Logging

Logging out during a ‘scene’ in order to keep your character safe, avoid repercussions, or escape a situation. If you cannot finish a scene due to IRL circumstances, you must contact the other parties and arrange . You must deal with the consequences of the scene on your next log-in.

3. No Killing Sleepers

Never intentionally kill or fatally harm offline or unconscious players. (This is seen as griefing).
Never take items from the inventory of an offline or unconscious player. (This is powergaming. In reality they’d have the opportunity to ‘wake up’).

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