Base Building
1. Litter & Structure Spam
Never leave any non-permanent, such as taming pens, campfires and sleeping bags, scattered across the server.
Never spam building pieces such as foundations or pillars in order to
Every ‘item’ added to the world will impact the health and performance of the server. When you’re done with a structure, clean it up!
2. Base Limits
Clans are allowed one base location.
Clans are allowed one base location.
2-a. Size
All base locations must be a reasonable for the size and purpose of the company or group in order to maintain server health and save space for new players. Buildings should be designed with roleplay in mind, not PvP or “Min-maxing”. If an admin feels your build is too big, expect a request to downsize.
2-b. Reserving Land
Unfinished structures, vacant starter huts and other land claims may be removed if no significant progress is is made to finish or expand them within 48 hours. Using scattered structures explicitly for the sake of blocking other players is considered powergaming and is unacceptable.
2-c. Moving or Merging
If you decide to move base locations, you must destroy the previously built base to prevent server degradation. If there is a company merger, base restrictions are still in effect and it is your responsibility to organize what is to be kept.
Restricted Building Sites
Thrall Camps, Boss Spawns, Obelisk, Any Religious Teaching sites
Construction Limits
All tribes must abide by the following structure limits for server stability.
These structures must be kept within your tribe’s encampment.
Absolutely no thrall buildings outside of your base.
- Map Room: 1
- T3 Shrine: 1
- Thrall Wheels: 2
- Animal Pens: 2
- Fishing Traps: 5
Map Room Vs Caravan Animals
Never take Caravan animals through a Map Room.
Causing server crashes will result in harsh punishments.
2-d. Atlas Outposts
Companies are allowed 1 outpost location per 20 company members.
- At least 5 active members must be stationed at the outpost at all times.
- Outpost builds must be significantly smaller than main base builds.
- Companies are allowed an additional +5 tames and +2 ships exclusively for use at the outpost.
Keep in mind that companies can only own one island, so additional bases will have to be built on public land or an agreement must be made with another island owner.
3. Building Regulations
All Structures should enhance roleplay and have an in-character reason to be built. Remember to keep aesthetics appropriate to the server’s theme and be proactive about maintaining areas for server health.
3-a. Follow the Laws of Physics.
Player built structures must be realistic and generally follow the rules of physics.
- Avoid floating structures without “supports”.
- No exceptionally tall towers.
3-b. Limit Foundations and Floors.
Limit the use of foundations & flooring for server health.
- Never stack foundations.
- Never create walls with foundations.
3-c. No “Makeshift Fencing”.
Unintended structures should never be used to create walls or fencing.
3-d. No Environment or Spawn Blocking.
Never block public access to major points of interest, spawn points, major resources, regions of the map that are otherwise difficult of completely inaccessible, or passages that typically receive a high amount of traffic.
3-e. Secret Rooms must be Accessible
All rooms and stash spots must be accessible without the destruction or removal of structure pieces. You may hide how to access them, but you must be able to enter them in some way, without causing destruction or utilizing the “pick up” game mechanic
4. Auto-turrets
NPC “mute crew” and other automatic turrets may be used for the defense of private company buildings according to the following auto-turret regulations. Warning signs should be posted when active defenses are present.
Please Note: It is the responsibility of the owning tribe to ensure that all gates to private areas containing auto-turrets are closed and locked at all times. Remember to be aware of areas you are leading non-tribe members through in order to avoid accidental player death.
Turrets aimed at any area not enclosed by a secure defensive wall.
Setting: Wild Animals Only, unless actively at war; Warning Required
Turrets that are fully enclosed within a private securely walled area.
Setting: Any target; Warning Required
The range of the turret cannot exceed the area protected by the enclosure.
Turrets enclosed inside of a fully secured building.
Setting: Any target; No warning required
Auto-turrets can never be mounted on tames and other mobile terrain “vehicles”.
5. Inactivity
The server will clear out the property of inactive companies without warning if all members have been inactive for 14 days. Some of these processes are automated and we will not replace items lost due to inactivity. In order to avoid losing your property, make sure that at least one person from the company logs in and completes a few tasks to register activity.
If you are solo and will be taking an extended leave from the game but plan to return to your character, let an admin know so we can visit your property and make sure the automated systems do not demo your main base. We cannot hold property for “vacations” lasting longer than 20 days with the current state of the EA.