Rules – Combat

How to Initiate PvP

You must always verbally initiate before engaging in PvP combat. There is absolutely zero tolerance for KOS or RDM on this server. Conflict can be a great catalyst for RP, but there must be RP before conflict.

► Step 1: Initiation (Demand)
Prior to combat, you must state a clear demand that is reasonable for the opponent to meet and would not be overly detrimental to their gameplay experience. This demand must also include a consequence, even if only “or else”.



► Step 2: Response (Consequence)
You must allow them ample time to respond to your demand, even if that response is to do nothing. After being given ample time to respond, if the player has not surrendered to the demand, you may engage them in combat.

          a. Cease Fire: If a party becomes subdued or voluntarily surrenders you may no longer attack them. At this point, if the player is alive, hostage rules govern the scene.

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Combat Regulations

1. Random Death Match (RDM): Conflict must be initiated through roleplay. RDM is not allowed, unless agreed to by both parties, except during events and in the designated event zone. Please read about how to begin proper PvP combat in our section about initiation above.

2. Group PvP: If you are initiating PvP as part of a group it is important to note that only those directly involved are allowed to respond to the initiation. (Directly involved means you can see and/or hear the initiation itself.)

3. No combat loggingLogging out during a ‘scene’ in order to keep your character safe, avoid repercussions, or escape a situation is not allowed. If you cannot finish a scene due to IRL circumstances, you must contact the other parties of the scene and an admin for an escape. You must deal with the consequences of the scene on your next log-in.

4. Sleepers: You may not intentionally kill or fatally harm inactive or unconscious players. (This includes stabbing a tranquilized player or filling their body with stone and dropping them in the water, or burning them.)

5. Tames in Combat: Generally, tames cannot be used in combat. All tames should be kept on passive during general RP, and aggressive tames are allowed to be killed if they attack another player. The only exception to this rule is use during ‘Formal War’.

          a. Mounted PvP: You cannot control your mount, while riding, to attack another player in a pvp scenario. You can however, attack another player from the back of a creature using your weapons.

          b. In Progress Tames: Never disturb creatures that are in the process of taming. If someone is taming, whether it is knocked out or in the process of being knocked out, you have no right to disturb, steal, injure, or kill the creature (or the player).

          c. Enemy Tames: You are to do your very best to avoid killing non-aggressive tames. If a passive creature is killed during PvP or raiding you may be required to replace the creature with one of equal age. 

9. Destruction of Bed: You may not intentionally destroy another player’s bed whether to stop them from spawning or to force them to spawn in another location. In reality, these beds would hold no significance. In RP, the player is allowed to spawn at their bed, but should always heed the ‘New Life Rule’.